PUBG: Blindspot, the first proper PUBG spin-off, is a bit of an oddity. Despite the Steam page for its Next Fest demo saying the game was “inspired by PUBG: Battlegrounds”, and has a dinky little PUBG sticker above its logo to prove it’s part of the wider PUBG universe, it’s pretty clear from the second you choose a character and jump into a 5v5 Demolition match that another game has been a much bigger inspiration here: namely, Ubisoft’s Rainbow Six Siege.
PUBG: BlindspotDeveloper: Arc Team, PUBG CorporationPublisher: KraftonRelease: TBCDownload the demo on: Steam
In place of the Battlegrounds’ parachute jumps, there’s now chosen spawn points. Instead of the shrinking playzone, there are tight maps full of entrances and vents and corridors that can be barricaded, barbed wired, trapped or observed in a variety of gadgety ways. And instead of your character having the ability to wear a buttpan on their hip to protect their precious posterior, in Blindspot there’s a character who is basically just Sledge from Siege.
Seriously, do not let the PUBG name fool you. If you’re going into Blindspot expecting a similar experience to Battlegrounds’ battle royale but with a sky high perspective, you’ll be disappointed. However, thats not to say PUBG fans shouldn’t try Blindspot because, after playing a fair few hours of it myself, I think they absolutely should.
One of the most interesting things about Blindspot is how its developer, Arc Team, has managed to bring the speed and accuracy of a first- or third-person shooter to a visual style that’s more suited to slow-paced, squad-focused, turn-based, tactical sims. General movement is handled with keyboard and mouse, and players can spin the camera around freely as they make their way towards their objectives. In order to aim and fire weapons, players will need to hold down the right mouse button which then readies the gun and slows player movement speed.