When Star Wars Jedi: Survivor launched, we described its PC version as the worst triple-A port we’d seen in 2023. However, since then, multiple patches have been deployed and in the latest revision, an entire revamp of the 60fps performance mode was gifted to console players. So how has the PC version fared?
Well, we’ve talked about several iterative improvements to performance across the month in prior patches, but this one is potentially more impactful. Finally, Nvidia DLSS has been added, alongside a pretty poor implementation of AMD’s FSR 2. Unfortunately, performance still isn’t good enough and numerous problems have not been addressed. Jedi: Survivor is the worst triple-A port of 2023.
Let’s begin at the beginning. Just like its launch version, Jedi: Survivor boots each and every time with a shader pre-compilation step. It shows up every time you load the game, even though it doesn’t seem to do anything after the first launch – needless friction for the user that looks very much like a bug, still present five months after the game’s debut. What’s especially strange about this is that the game is indeed pre-caching shaders, it’s not doing a particularly good job of it. Star Wars Jedi: Survivor still has a bunch of shader compilation stutters throughout play.
In terms of the user experience, the game’s menus have changed – partially. The mouse does actually work more consistently, unlike launch, so you can quit the game now, for example. However, it’s still not working properly. It’s impossible to change in-game display resolution with keyboard and mouse, for example. Clicking on a new resolution doesn’t work, and neither does pressing space on the keyboard as the game asks. Remarkably, it’s still the case that only the use of a game pad allows you to fully navigate the menu system.